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Pokemonpoeguygcn

162 Game Reviews

34 w/ Responses

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Yay, another quiz to flex my weebanese.
This one's nice as I got to learn some new words from this (kiri and hyou). The art is also pretty lovely to look at.

Little-Radiodemon responds:

Thank you! And Pop-Tarts style really works well for this kind of thing I thought, that's why I called upon him!

Easy quiz, easy medals.
All those years of being a weeb have finally paid off.

Little-Radiodemon responds:

You didn't even need to study for the test!

Ugh those tiny people were hard to click. Maybe we shouldn't save short people after all

Cyberdevil responds:

They do be challenging, felt like I had to have at least one level with a bit of that... then again It's all about taking care of the little people though innit. ;) Speaking like a true politician.

Thanks for playing!

This crashes every time I open it. Never made it past the loading screen

Ant responds:

Hmm
Maybe try a different browser?
Same thing happened to my friend...
Try out Firefox or something cause that’s what I use
Not my problem though, you’ll have to figure that out...

I just wasted 3 minutes of my time for a game made in 3 minutes for a 10 point medal. I feel completely ripped off here

Ant responds:

congrats!

Very unique and creative concept. This is a lovely way to start off the new year with some interesting puzzles.

This game, if you can call it that, is a test of how far a person can go for the sake of medal points.

No instructions, no interesting visuals, no music, no sense of consistency (Why the hell is a Normal worth more points than an UltraRare?), and nothing of quality can be found in this game. The entire experience is just clicking on two rectangles and let the random number generator decide whether or not you succeed. All that's left is the question of how far can you go before your patience snaps.

This is an interesting game that's plagued with several distracting annoyances. The first example is that the screen is constantly shaking every time a shape gets destroyed. As a result, this is extremely distracting and makes it difficult to move around when you can't tell where your square is moving. Another example is the trailing effect of your square as you move, making it difficult to understand where your hitbox is. This is horrible for a bullet hell style game.

The last complaint I have are the blue homing squares. Having homing projectiles as obstacles is not a bad idea but having them constantly home in on you, even when offscreen is incredibly annoying. It's just not fun to be killed by a bullet that hits you from offscreen with no chance of reacting to it.

Overall, this is a good idea for a game but is filled with several distracting elements that make it harder than it needed to be.

This is brilliant! Instead of a fun game that I was hoping for, I got an endless stream of popup ads of your gaming site! This was just what I was looking for!

But seriously, the game won't start and all that actually occur was endless popup ads. What the hell, man?

Sweet! It's been a while since I had a fun time with picross puzzles. You did a decent job here with this game although I do wish that some of these puzzles would get harder and larger as I progress through. Also, it would be helpful if the X marks were not set as the default fill-in. Most people are used to having the pencil as the default one instead of the X.

JackAstral responds:

Thanks! Good point- I'll change that now :)

Ready?

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